Party Games for Tweens and Teens

teens playing games

Dramatized Chinese Whispers

Several people are taken out of the room. One is returned and while the others are entertained by an assistant is told to mime one of the following (or one of your own ideas)
• Changing the nappies of twins
• Bathing an elephant
Before they start, a second person is brought into the room and told to watch. When the first demonstration has been completed, the first person is allowed to retake their place and the second is told that they have to do what they have just seen. Again, before they start, the third person is brought in to see the demonstration. The games ends when the last person has done the mime, and is asked what they have just done.

NOT Dramatized Chinese Whispers
This is a vindictive version of Dramatized Chinese Whispers. One person is taken out of the room and told to mime a duck landing on a frozen lake! Meanwhile, an assistant is telling the remainder of the party guests what they are about to see, and to guess anything else (to encourage the person to continue their mime). The victim is brought back to do their mime. When they have finished, the organizer gets everyone to 'guess' the right answer in unison. It may be appropriate to congratulate the victim with the words. "Well Done ... You certainly have been."

Horses and Riders
Like Musical Chairs, but the young gentlemen are the horses and the young ladies are the riders. There is one fewer gentlemen than ladies. When the music stops, the ladies have to climb on the backs of the gentlemen. Again, the winners are the last complete couple.

Guess the Picture
A Good game to get people talking together at the start of the party
Collect a set of pictures of your town / locality / personalities etc. and display them on the wall with a number. The guests have to identify them and write the name on a sheet of paper. The winner is the one with the highest score.

Everyone stands a circle (except one who is standing in the middle) and has been told to remember a different station name. The person in the middle calls out two names. The stations have to change places quickly, before the person in the middle can get to one of the empty spaces. Who ever is left without a place is the person in the middle for the next game.

Who am I
A Good game to get people talking together at the start of the party As they arrive each person has a piece of paper pinned to their back. The paper contains the name of a famous person. By asking questions which can only be answered with "Yes" or "No" such as "Am I still alive?", "Am I fictional?", etc. the person has to guess their name. Successful guessers may have another go.

Pass the Key
You need two similar sized Very Large Keys (about 6 inches long), each tied to the end of a long length (60 feet or more) coarse string. The keys and string should have spent a few hours in the freezer immediately before being brought out. Line up two teams of about eight to ten. The key must be passed down trousers and dresses and skirts and the string will show the route followed. The winning team is the first to get everyone 'threaded" together.

Pass the Balloon
This is like Pass the Orange, but use a balloon held between the knees

Pass the Anything
Arrange teams of players in lines and give the first person on each line a object to be passed in a given fashion. Suggestions include:-
• A stick of spaghetti. to be held in the mouth. (A variation is to break off a piece as you pass it.)
• A credit card to be sucked to your lips.
• A coin to be held between the first person's nose, and the next person's nose, while they walk around the back of the line and back to the front again. The first person goes to the back of the line, and the game continues, with a new 'next person'.

Guest at the Party
Three people are taken out of the room and each is given a card describing a person (or personality or characteristic). A fourth person is nominated as "Host". One by one, the three guests enter the room portraying what is written on their card. The Host has to guess what was written on the card. The guests do not have to wait until the previous one has been identified before entering. Ideas include:-
• An Astronaut
• James Pond (Spoof Secret Agent)
• A Blue Peter Presenter
• Harvey Smith (Show Jumper)
• Dipsey (one of the Teletubbies)
• A policeman going to the ball

Candles and Water Pistols
Two (or more players, if you dare) are given a lighted candle (secured to a plate) and a loaded water pistol. The winner is the last to still have a lighted candle. Players are not allowed to deliberately use their bodies, or anything else to shield their candle.

Split the patry goers into teams of three and give each team a toilet roll. Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy. The winning team is the one who in a set time (say 2 minutes) have the neatest and most covered Mummy.

Fashion Designer
This is like "Mummies" but instead of having toilet paper and having to wrap the 'victim' to look like a mummy, you give each team part of a (not ready pasted) wall-paper roll, and 12 safety pins and they have to make an 'outfit', in say 5 minutes. If you wish, you may specify "A dress", "Jacket and trousers", etc. (The paper may be pinned on the person's normal clothes, rather than having to make the 'outfit' and then they have to put it on.)

Scavenger Hunt
This is very popular among large groups of teenagers. Make a list of 30-35 everyday items (ie.toilet paper roll, red piece of string, rubberband, chewed piece of gum,etc.) and sent two teams on a mission to find these items on thier list. They have one hour to find these and the winning team is the one that is back first with EVERYTHING ON THEIR LIST!

Doughnuts and Toothpicks
Everyone stands in a line with toothpicks in there mouth the first person puts a ring doughnut on the toothpick then they have to pass it on to the other players toothpick without making it fall. If it falls on your turn the person before you wins.

A variation is to make several teams each stand in line and the doughnut is passed from the front to the back. When it gets to the back, the person has to run / walk / stroll to the front and start again. If it falls, it has to be passed to the front person and start again down the line. The winning team is the first to have had everyone start at the front.